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3D Generalist (Unity Engine) (Job Vacancy)

Workverse

Mumbai

Entry level

Not Disclosed

Full-time

1 Vacancies

30 Applicants|Posted 4 Weeks ago


Job Description

Why Workverse? How do you stay professionally relevant when A.I is out to replace people? At Workverse, we are rooting for ‘team humans’ by training them to start thinking, solving and communicating where A.I stops.  We are bridging the gap between job industry needs and what is lacking in India’s college education. Our experience-based learning program enables graduates to master essential soft skills like critical thinking, problem solving and emotional intelligence.  We have enabled 50,000+ learners to gain a unique edge in placements, perform better than the average candidate at work, and build automation-proof careers. We now need a creative writer to co-create this unique learning experience with us. Your role: You will develop immersive workplace environments and game ready assets for our simulation game, you will be the creator of the Workverse, designing it brick by brick to provide a memorable experience to all the learners • Compensation range: INR 4.2 LPA - INR 5 LPA • Location: Khar West, Mumbai (this is a work-from-office role) The  things you will be responsible for: • Creating high-quality 3D assets, environments, and characters for the gamified workplace simulation. • Working closely with developers and other artists to ensure that all assets are optimized for real-time use. • Creating textures and materials for 3D assets to ensure that they look visually appealing and are suitable for the simulation. • Implementing 3D assets into the Unity game engine and ensuring that they function properly. • Participating in the development and implementation of new 3D features to improve the overall user experience. • Providing feedback on the visual aspects of the game, and suggesting improvements where necessary. • Troubleshooting technical issues related to 3D assets and addressing them in a timely manner. • Staying up-to-date with the latest 3D software and industry trends to ensure that our simulation is competitive in the market. • Collaborating with the curriculum development department to ensure that the gamified workplace simulation is effective in meeting learning objectives and assessing learners accurately.  Who are we looking for? Background & experience • Bachelor's degree or diploma in Computer Science, Graphic Design, or a related field. • At least 2 years of experience in 3D modeling and texturing. • Proficient in 3D software like Unity and Blender. • Knowledge of game development principles and pipelines • Strong artistic skills and an eye for detail. • Ability to work collaboratively in a team environment. • Good communication and problem-solving skills • Efficient with digital tools and Google G Suite.

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